Summit on Educational Games
30 10 2006
The findings from the ‘Summit on Educational Games, Harnessing the power of video games for learning’ organised by the Federation of American Scientists can now be viewed online. The summit was convened to discuss ways to accelerate the development, commercialization, and deployment of new generation games for learning.
The Summit focused on four issues: video game features useful for learning and aspects of learning that could be supported by video games, research needed to support the effective use of games for education and training, market barriers, and changes in schools that might be needed to take advantage of educational games.







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